Drop Down Menu's



Sunday, January 13, 2013

Raggedstar - Spyro The Dragon - FAIL REEL!


Back by semi-popular demand is yet another Spyro Fail Reel: A montage of Raggedstar getting whacked, eaten, falling off cliffs of doom, and just in general screwing up when playing Spyro. Seeing as I'm awful at precision jumping/gliding and supercharging, I tend to die more in this game than the others (since most of the challenge in Spyro 1 is with general skill instead of doing puzzles). I actually have Spyro 3's all recorded and edited, but I need to do the commentary. It'll be uploaded shortly, but I'll just give them a bit of space between uploads.

Ugh, how are these fail reels so large? Both were roughly 150 MB (originally 230 MB), took an hour to render in Vegas and another to upload.

Notes:


-Although all of my clips are with sound, the Magic Crafters and Gnorc worlds had some audio shifting. I tried to fix it, and MC looks fine. It's just the Gnorc stuff that is still a little messed up. Even without the shift, the levels were lag city and caused many of my hits.

-Spyro came a long way from the first game. In Spyro 2, there are many different abilities Spyro can use, including the crucial hover. When you press triangle in this game, instead of inching you up in a hover, it does the opposite and makes you do an abrupt vertical drop (a similar purpose when you hover so you don't glide too far, but I still prefer the advantage of inching up).

-Something else changed was how Spyro can swim. Although lava and acid are off limits, Spyro could wade and dive in Spyro 2 and 3. In Spyro 1, he can't touch anything, even if it's normal water.

-Again, another change, but you might notice that I'm not doing any puzzles or special challenges. Spyro 2 and 3 use those challenges, but the first game is strictly a treasure/egg hunt and freeing the dragons.

-Definition of Spyrocide: Killing Spyro on purpose to restart to a certain checkpoint.

-Most of the levels I didn't cover, either because there were no fails or they just weren't entertaining enough.

-If you get the Navy SEALS ref, you're awesome.

-Yes, I consider the Treetops level to be the hardest level in the game. A level that has so little ground, so much open space, and you have to supercharge that many times, yes, I would consider that to be hard. I've seen people that are awesome Spyro players die at least once (either from Spyrocide or an accident).

-Is it just me, or do most Dream Weavers homeworld creatures remind you of Beaker the Muppet?


And remember kiddies, never supercharge when you don't know where you're going. I would've lost less lives in the Treetops and Lofty Castles if I knew my way around better.

Game: Sypro The Dragon
Player: Raggedstar
Date: July 1-2, 2009?

July 28, 2009

#44 - Top Favourited (Today) - Gaming - Canada
#58 - Top Rated (Today) - Gaming - Canada