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Saturday, February 2, 2013

Raggedstar - Ratchet Collection: OH THE GLITCHES!


THERE WAS A LOT MORE WHERE THAT CAME FROM! This has to be the glitchiest port I've ever played. The originals were no saints, but WOW, I've had to quit my game 3 times because of a glitch that broke it (in the entire years of playing the franchise I had to do it 3 other times, but that was over 8 games and 3 years). Most of these never happened to me in the original PS2 games, or if they did they were pretty rare.

Due to playing in HD, I couldn't use my equipment. So I needed to have my iPod handy to pick these up (as you can tell, I'm playing with 1 hand, oven using my nose to press buttons. Then again I can play Metro Speedway in Spyro 2 with one hand). Sorry for the quality and poor handling.

Here are some explanations of these glitches.

0:04 - I was backtracking to Blackwater City to get the gold bolt in the flooded tunnel. Swam through near the top and glitched outside of the map.

1:47 - I was escaping from the fish after a failed jump, so I jumped onto land. Got caught under the taxi and everything turned blue.

2:00 - These Gadgebots would consistently glitch out in this very area. Whenever I instructed them to attack, they would run in a random direction and get themselves caught and will not move unless I instruct them with another command (though then they'll glitch again when told to attack). Happened on all 3 of my playthroughs. Those two clips were done on the same playthrough, divided by a death BECAUSE MY BOTS WERE MORONS AND WOULDN'T KILL THE DAMN ALIENS!

3:01 - Near the end of this planet, you're trapped with several thugs and you can't get by without defeating the 3 there and the ones that respawn in their place. I used the bouncer and it killed the 3, but none respawned after that. Nothing I did could trigger the force field to go down, so I was forced to close my game.

3:43 - Same as above, but I used the plasma coil. I often come here to grind my stronger weapons, but the forcefield triggered again (I don't recall that happening in the originals) and wouldn't go down. Again, had to close my game. In between these attempts I used the sheepinator and got no problems.

4:15 - As you can tell from the previous glitches, dead bodies often don't disappear like they should (I noticed this most with GC). I get the bolts, but the bodies remain. After I slaughtered all these protopets with my trusty plasma coil, I noticed that most of them remained onscreen (including a hovering face-down dead protopet that was squished).

4:50 - Running in place was a common glitch I saw in all games in the collection (rarely in the originals), but most frequently in UYA. They will be locked in their running animation and will let you walk right up to them without any reaction

5:03 - The Ameboids of UYA frequently glitched. I got ones in the floor several times. They'll try to bite you but they can't quite reach. Hard to kill too. Found a few on their side too, locked in a walking animation but won't react.

5:46 - I DON'T CARE IF THIS IS AN ALIEN AQUATIC BASE. BOXES DON'T HOVER LIKE THAT!

6:02 - Was very far into the Qwarktastic battle to grind my weapons and get bolts, but my Qwack-o-blitzer seems to have broken the game. PS3 was completely non-responsive, had to shut off the console.

6:18 - This Ranger mission ends with you taking out the two turrets. I took them both out quickly with my Lvl 3 RY3NO but like on Snivelak I seemed to have killed an event-specific enemy too efficiently for the game to register. I looked all around the level to find something to trigger the end, but the level was completely empty (I think the Rangers were gone too for some reason, though that couldn't have caused it). Had to end the mission and restart. Used RY3NO again without problems.

6:39 - Listen closely. I didn't catch it on camera, but at the beginning of the Phoenix invasion I noticed the small robots and a ninja...fell through the floor. Sometimes I saw them peek through the floor, though you can't see it here. However, you can still hear the swinging noise from their poles (the outside noise drowned out the robots). All other enemies in the area were destroyed.

7:01 - Uhh, remember that part in my Spyro 3 fail reel when there was a ninja that wouldn't die? Well, here (the original version was made by the same developer btw) when I was entering the Phoenix's bridge I was welcomed by about 4 ninjas. No problem, but then I noticed my point-and-kill RY3NO was doing jack shit to them. I backed off and hid behind a barrier to keep my 20x multiplier intact. Tried to kill them again and noticed not only where they not dying, but the shots from it and my decimator were going right through them. On closer inspection, the ninjas in general were going spastic! I couldn't kill these guys, and when I tried to charge boot through them I lost my multiplier x____x.

8:01 - THIS glitch I like ^^.

Hmm, my iPod assigned this video to "comedy". I think you overestimate me, Apple.